Battle of Khylo – GW2 PvP Guide by Zoose

Hello again friends! It’s Zoose from Team PZ and today we’re analyzing Guild Wars 2 PvP strategy on Battle of Khylo.

This is Part 4 of a 4-Part Guide I’ve published on Guild Wars 2 PvP & Solo Queue.

I highly suggest checking out the other parts of this series:

Part 1: PvP Tier List, Team Compositions and Winning
Part 2: Forest of Niflhel Strategy
Part 3: Legacy of the Foefire Strategy
Part 4: Battle of Khylo Strategy (You’re reading it!)

Let’s go ahead and jump right in!

Part 4: Battle of Khylo PvP Strategy and Rotations

Battle of Khylo is another fairly small sized map, similar to Forest of Niflhel, which has respawns close to the Home node of each team. However, it does not include any bosses and is a pure conquest map.

battle of khylo

The only side-objective is trebuchet, which is only really worth firing at the middle-point, Clocktower – and that’s if it even hits.

I find in solo queue you should only use the trebuchet in rare cases. There’s a a time and place for it, and that’s because it catches a lot of people off-guard.

You should be aware of Khylo’s z-axis and take advantage of it on the mid-point. I also want to mention that much of this map is similarly played to how Forest of Niflhel is played, but it’s slightly harder to snowball due to the giant Clocktower in the middle obstructing your mobility.

Here are 3 pictures which briefly illustrate the top, middle, and bottom levels of the Clocktower:

I’m not actually going to go incredibly in-depth with port places on the inside and outside of Clocktower – you can search a Youtube video for that. I know Supcutie has a really good one.

Anyways, I want to talk more about fighting on the point itself.

Clocktower is an extremely important point on Khylo for the fact that it has direct control to the side nodes, Mansion and Windmill, which are both open-field nodes.

This is important because, for most classes, fighting in open-field is different than fighting with Line of Sight (LoS). If you play something like Necromancer it can be incredibly difficult to position when you’re just in open-field. Therefore, whether it benefits you or does not benefit you controlling Clocktower is crucial, just like The Keep is important for Forest.

Simply put, when fighting on Clocktower you should never stand on the point or you’re going to end up dying. In fact, that goes for all capture-points. However, if you ever get in trouble, porting to the top, running to the bottom, or using the rafters on Clocktower are all incredibly useful.

Take note that you should almost never be in a bad position since there are so many places to run around on this map.

Classes like Necro, Dragonhunter, and Engineer are huge on Mid node. The point acts as a wall of protection as well as being small enough for all 3 classes to be able to AoE-down the entire node.

For rotational references just play it similar to Forest of Niflhel for your win conditions and trade between Home and Mid.

Closing Thoughts

Thank you so much for reading this guide if you’ve read through all 4 parts. You can follow my social accounts if you want to get notified when I publish more content like this. I will probably make a video version of ranked PvP Legendary-tier gameplay and commentate through it, so be on the lookout for that!

I may expand on this guide further in the future. In the meantime, I hope this was helpful for everyone. Thanks!

In case you missed any part of my comprehensive Guild Wars 2 PvP Guide, start from the beginning!

Part 1: PvP Tier List, Team Compositions and Winning

About The Publisher.Team PZ is a former pro Guild Wars 2 organization and avid contributor to Joingy. As an explanation, it’s a fast-paced site like Omegle or Chatroulette with full reviews of chat topics.

4 replies
  1. Markpnoi
    Markpnoi says:

    I really like these guides. I’m hoping for temple soon. May I add. Khylo is very vertical, so juking via ports is something that is very very powerful on this map. Especially thieves, mesmers and revenant to some extent. What I’ve found quite effective is being able to see CT, without being in the node. It creates a natural tunnel vision for people inside which makes it easy for classes like thieves/rev/Mesmer to do quick and surprising burst damage.

    So if one is playing a non-ultra mobile class, always be on the look out for quick escapes where port fails, or where LoS is available in CT.

    What I love doing is get busy fighting on CT for a few seconds, stealth, and decap before the other team can react. By the time they realize home is decapping, they are at a loss, because it only takes a few seconds to go back up to mid from anywhere in the map. Just an example of how to utilize mobility to your advantage.

    Hope to see an individual guide for classes on different maps soon. Keep up the great work! Oh and Hi Marvin.

  2. TaedrumSG
    TaedrumSG says:

    Great guide, very helpful for a new player like me to learn general match-up strength plus map-specific strategy.


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